The Pun Also Rises
(as seen in the North Adams Transcript)
"Logistical Difficulties"
One of my favorite things about role-playing games is that you
get to do things that you can't do in real life. When my hero of
might and magic goes adventuring, I often ponder the wide range
of skills he has that I lack. Some of them, like Necromancy, I feel
I could have acquired myself given sufficient study. But in a world
of mythical creatures and sorcery, naturally there is one skill
my hero possesses that I would never be able to acquire in the real
world.
I'm referring, of course, to Logistics. I believe that even given
years of study, I would never master the art of logistics. In fact,
on a logistical scale of one to ten, I would rate myself a three.
I should probably take a moment to define logistics. In a game,
Logistics lets a hero travel faster through the land. In real life,
Logistics not only does this, but also lets you iron out all details
of your plans, arrange to make good use of your schedule, and avoid
being crippled by a paralyzing fear whenever called upon to travel.
Those who are completely devoid of logistical capability would be
better off staying at home. This makes sense if you consider the
root of the word "Logistics", which comes from the Greek
words "Logios" ("On a log") and "Stickyos"
("Stuck").
As I was saying, on a logistical scale of one to ten, I'm a three.
This means that I'm somewhat nervous about my upcoming trip to New
York because it will require taking various trains and meeting people
at different places at different times, in spite of the fact that
most New Yorkers do this every day. A five is your average person
who can ride trains without worry but does have to check the schedule.
A seven doesn't even have to check the schedule. My friend Ethan
is a ten, which means he will not only routinely fly from Ghana
to Mongolia to Iran with less stress than I have taking a train
in New York, but will also manage to meet old friends for coffee
during his one-hour layover.
Sometimes I get envious of people with more logistical skill, but
then I remember to be thankful that I'm not a one. A one will forget
that the bus doesn't run on holidays, then return home and find
that he's locked himself out of the house.
Actually, logistics is a bit broader than just travel. If I wanted
to plan a party, as a three, I'd probably manage to pick a date
and invite most of the people I meant to, but forget to buy extra
food or drinks, lack decorations, and not have places for everyone
to sit. A five would remember the food. A seven would also have
decorations. A ten would manage to host the entire party during
his layover. And a one would schedule the party for when he was
on a train to Poughkeepsie -- even though he was trying to get to
Florida.
You can apply this logistical scale to everything. A nine could
organize and send out 3,000 letters and organize a protest given
only a week's notice. A two might not make it to the protest down
the street, because he has the wrong day. A ten could go hunting
blindfolded and still bag an 8-point buck just by knowing the deer's
schedule. A one might mistake his septuagenarian companion for a
very large quail, and empty a load of birdshot into his face from
short range.
As they say, you can prove anything with logistics. Or maybe that's
statistics. I don't really pay attention 37% of the time, so I'm
not sure which is the case. But I'm beginning to get frustrated
with the fact that my imaginary hero has basic life skills that
I lack. And I think I'm finally going to do something about it:
Starting next week, I'm taking up Necromancy.
____________________
Seth Brown is a local humor
writer who makes grave mistakes. His website is www.RisingPun.com.
All work on this page is copyright Seth Brown.
If you are sharing it, please give attribution. If you want to reprint
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