Spring, when a young man’s fancy turns to games

I realize in spite of talking about how my blog is for me and not to promote writer me, my last two posts have both been career-based. Well, sometimes that’s what’s on my mind. Also, the fact is that over the course of this pandemic, I’ve been gaming much less than usual. Obviously stopped attending game nights elsewhere, but also found that the pandemic sapped the desire to play complex boardgames for me and my partner at home, so for the past year it’s been the occasional card-based game like Innovation or Shards of Infinity, but rarely anything heavier.

Well, this month I got my second vaccine dose, and that along with the end of a big freelance contract and the end of the cold winter meant that my brain was finally up to complex boardgames again. So I ended up grabbing a game that had been on my wishlist for a while: Blackout: Hong Kong. I had high hopes for the game, since the designer Alexander Pfister had designed some other games I love — Mombasa and Great Western Trail — and at this point has joined the elite pantheon of designers whose track record for me is so good that I’m always interested in anything they’ve made. I think the best other examples to spring to mind are Carl Chudyk and Vlaada Chvatil*.

Anyway, so far we’ve played two games of Blackout: Hong Kong, and our scores in the second game nearly doubled our scores in the first game, which suggests that we are making rapid progress in learning how the game works, even if I very much do not understand what a good strategy is yet. But I do understand that I like the game and its crunchy interlocking mechanisms, and that’s the important thing.

On the video game front I have finally started Witcher 3, which I prepared for over the course of the past 3 years by reading all 8 of the novels, most of the graphic novels, watching the Netflix show, and playing the first two games. It is, as promised, pretty good. Also currently on Steam sale until mid-next week, for anyone who wants to see what all the fuss is about.

I think during most of the pandemic my brain was just not in the right space to invest in an epic RPG, but I hope that as Spring progresses I can return to some of my favorite pastimes like complicated games and walking with friends. It’s been a long withered timespan; perhaps this spring can finally bring some renewal.

*Vlaada, a.k.a. “the John Turturro of boardgame design”

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